There are many other effects which can be used to alter the sound of the guitar. Space doesn’t allow us to cover them all, but ask other guitarists or staff at a music store to demonstrate them for you. One unit which can create a variety of sounds is the flanger. A common effect produced by a flanger is sometimes described as like a jet taking off. Play the following example with and without a flanger to hear the difference it makes.
This is the three four time signature. It tells you there are three quarter note beats in each bar.
The next example demonstrates two guitar parts played along with a rhythm section in ^ time. The basic beat subdivisions (quarter notes, eighth notes, triplets and sixteenth notes) work exactly the same in ^ time as they do in * time. The notation here shows the bass and drum parts as well as the guitars. When using two guitars in a band, it is important to use different sounds for the two guitar parts, otherwise the guitar parts can sound "muddy" and become hard to distinguish from one another. In this example, it is recommended that Guitar 1 use a clean sound with a chorus effect, while Guitar 2 uses an overdriven sound. Most times, the type of part will determine the best sound to use. Guitar 2 uses notes and rhythms you haven’t learned yet so just observe this part for now. By the end of this book you will be able to play it also.